![]() ![]() Now add 100 GB of textures, at least tens of millions more faces, volumetrics, shallow depth of field, camera / transformation / deformation motion blur, lots of hair, and skin shaders, then report back. Here’s the file if you want to try to render it: So I think Cycles is good enough to make great things as well as Renderman and Arnold, also it’s free, so if you want to start a project but you don’t have enough money to buy a professional renderer, you can use Cycles and have a high quality render. In conclusion Cycles is faster than Renderman, but the colors in Renderman has more contrast than in Cycles, also the SSS material in Renderman looks better than in Cycles (maybe I’m not so good at making materials as I thought :p), but cycles gives more freedom than Renderman in materials creation (or at least in Blender). ![]() ![]() (Samples: 48, Time: 07 minutes 20 seconds) And you used the highest quality setting on vray. (Min samples: 32, Max samples: 48, Time: 09 mintues 10 seconds) ago Why would you compare the render times when you didn't use vray on GPU + CPU Plus, like, vray comes built in with the nvidia denoiser. I installed Renderman yesterday and some people says Renderman is better, so I created an scene with the same objects but with complex materials to compare both renderers.įor Renderman I used PxrLMSubsurface, PxrGlass and PxrDiffuse.įor Cycles I used Glass material, Difusse Material and a custom material using translucent, glossy and volume scatter and absorption. ![]()
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